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Lore And Lutes
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LOOP, the Lore And Lutes Object Oriented Programming Language, is (obviously) the language L&L uses. It is contained within its own module, depending only on ASFC. That means if your a game programmer you might find some use for it. LOOP basically works by mapping functions, through a function pointers, to a commands that are interpreted by the LOOP virtual machine. I'll write some detailed documents about how to actually use LOOP as L&L matures. (If your intersted email me and bug me and I'll probably write some good docs sooner.) Features: Easy to program and use, adding new commands is as simple as mapping them to a function, defining what parameters get passed and telling LOOP about this command! Object Oriented! Documentation: LOOP Documentation [.txt] [.html] LOOP Diagram [.dia] [.png] |
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![]() Home SF Project Site Lore And Lutes ![]() About Download Screenshots Editing L&L Source & Libs ![]() Design Source ASFC LOOP TextEdit Other Resources ![]() Dev C++ Cygwin WinCVS SDL PhysicsFS |
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Lore And Lutes by: Andy Stone Site By: Andy Stone (C) 2002, 2003, 2004 |